Here's another desktop from the trailer. I look forward to putting posts together in the future explaining a bit about the rendering, but briefly, I've hacked together a workflow using Maya 2012's Viewport 2.0 to render nearly all of the passes, resulting in full HD renders that take less than 10 seconds per frame (that's at an average of 10 render passes per shot). In Mental Ray or similar renderer the time would be about 5 minutes per frame for the complexity we're working with. There are certainly trade-offs, but here's the bottom line:
10 seconds/frame vs. 5 minutes/frame
Which would you prefer?
No comments:
Post a Comment